How to play

Turn every number into the target.

Select two number tiles, choose an operation, and replace them with the result. Keep going until one number remains. If it matches the target, you move closer to 100.

A game, not a lecture

Learn it by making the numbers move.

Pick two numbers. Combine them. Keep going until every die becomes the target. Three tiny boards teach the whole game.

Rules in plain English

Select two dice and use addition, subtraction, multiplication, or exact division. The result replaces those two dice. Repeat until only one number remains.

A board is solved only when that final number equals the target. Every original die must be used, results cannot be negative, and division must produce a whole number.

An original die showing 1 has a 1↔10 badge, so it can become 10 and return to 1. A calculated 1 does not get that badge.

01

Combine two numbers

Tap any two available tiles, then choose +, −, ×, or ÷. The two tiles disappear and the result takes their place.

5+3=8
02

Use every original number

Making the target early does not finish the round. Every original die must be consumed, leaving one final tile.

8+2=10
03

Keep the arithmetic clean

Division must make a whole number. Results cannot go below zero. Zero itself is allowed and can help consume spare dice.

33=0
04

Spot the original 1

An original die showing 1 can flip to 10 before it is combined. A new tile calculated to equal 1 cannot flip.

1↔10×3=30

10 → 100

In Solo, Relax, and Daily, the target ladder is always:

  • 10, 20, 30, 40, 50
  • 60, 70, 80, 90, 100
  • Normal rolls are checked for at least one valid solution before you see them.