Combine two numbers
Tap any two available tiles, then choose +, −, ×, or ÷. The two tiles disappear and the result takes their place.
How to play
Select two number tiles, choose an operation, and replace them with the result. Keep going until one number remains. If it matches the target, you move closer to 100.
A game, not a lecture
Pick two numbers. Combine them. Keep going until every die becomes the target. Three tiny boards teach the whole game.
Tap 5, then 3.
For − and ÷, tap numbers in the order you want to calculate them.
The targets keep climbing. Your four operations—and a useful little switch on every rolled 1—do the rest.
Select two dice and use addition, subtraction, multiplication, or exact division. The result replaces those two dice. Repeat until only one number remains.
A board is solved only when that final number equals the target. Every original die must be used, results cannot be negative, and division must produce a whole number.
An original die showing 1 has a 1↔10 badge, so it can become 10 and return to 1. A calculated 1 does not get that badge.
Tap any two available tiles, then choose +, −, ×, or ÷. The two tiles disappear and the result takes their place.
Making the target early does not finish the round. Every original die must be consumed, leaving one final tile.
Division must make a whole number. Results cannot go below zero. Zero itself is allowed and can help consume spare dice.
An original die showing 1 can flip to 10 before it is combined. A new tile calculated to equal 1 cannot flip.
In Solo, Relax, and Daily, the target ladder is always: