Combine two numbers
Tap any two available tiles, then choose +, −, ×, or ÷. The two tiles disappear and the result takes their place.
Dice math puzzle rules
Race to 100 is a dice puzzle built around target numbers. Select two tiles, choose an operation, and replace them with the result. Use every number and finish on the exact target to move one step closer to 100.
A game, not a lecture
Pick two numbers. Combine them. Keep going until every die becomes the target. Three tiny boards teach the whole game.
Tap 5, then 3.
For − and ÷, tap numbers in the order you want to calculate them.
The targets keep climbing. Your four operations—and a useful little switch on every rolled 1—do the rest.
Select two dice and use addition, subtraction, multiplication, or exact division. The result replaces those two dice. Repeat until only one number remains.
A board is solved only when that final number equals the target. Every original die must be used, results cannot be negative, and division must produce a whole number.
An original die showing 1 has a 1↔10 badge, so it can become 10 and return to 1. A calculated 1 does not get that badge.
Worked example
The same three ideas from the interactive lesson also explain the full game: use every die, recover from dead ends, and recognize when an original 1 can become 10.
Start with 5, 3, and 2. Combine 5 + 3 to make 8, then combine 8 + 2 to finish on 10.
With 2, 3, and 4, begin with 2 + 3 to make 5, then multiply 5 × 4 to reach 20. A different opening can create a dead end; Undo restores the previous tiles so you can try again.
An original die showing 1 can flip to 10 before you combine it. Flip the 1, then multiply 10 × 3 to make 30. A calculated result of 1 cannot flip.
Tap any two available tiles, then choose +, −, ×, or ÷. The two tiles disappear and the result takes their place.
Making the target early does not finish the round. Every original die must be consumed, leaving one final tile.
Division must make a whole number. Results cannot go below zero. Zero itself is allowed and can help consume spare dice.
An original die showing 1 can flip to 10 before it is combined. A new tile calculated to equal 1 cannot flip.
Simple strategy
In Solo, Relax, and Daily, the target ladder is always: